Showing posts with label Army List. Show all posts
Showing posts with label Army List. Show all posts

Riders of Slaanesh 1k list, revised

Revised slightly from the last 1k list based on more experience with the 750 pt-er.

  • Chaos Warhounds x5 - 30 pts - bait.
  • Chaos Warhounds x5 - 30 pts - re-added a 2nd unit; they are really needed as shooting-cover, throwaway flank protection, and to tie up enemies for a turn or two in close combat.
  • Marauder Horsemen, light armor, throwing axes, musician, Mark of Slaanesh x5 - 96 pts - repurposed back to throwing annoyance - with the third unit of marauders and their Exalted Hero leader they need this more than flails.
  • Marauder Horsemen, light armor, throwing axes, musician, Mark of Slaanesh x5 - 96 pts - ditto.
  • Marauder Horsemen, light armor, flails, musician, standard bearer, Mark of Slaanesh x5 - 108 pts - new unit, Hero escort.
  • Chaos Knights, full command, lances, Mark of Slaanesh x 5 - 285 pts - nothing's changed here. Can be sorcerer escort.
  • Chaos Sorcerer, level 2, Mark of Slaanesh, Chaos Steed (barded) - 141 pts - 4 dice, 2 spells, 2+ armor save. Not bad for a wizard. Lost the Spell Familiar to save points for a second unit of hounds.
  • Exalted Hero, Mark of Slaanesh, Steed of Slaanesh, Armor of Morrslieb, Halberd, Battle Standard, shield, Favor of the Gods - 234 pts - hunter/killer. Dropped the gift (Soporific Musk) as it only really matters vs. other cav, and even then if he's with the marauders they get a reroll on pursuit. 5 extra points from losing that and the spell familiar means he can have both a shield and Favour. End result: Four WS7, S6 attacks; T4 and a 3+ armor save (2+ vs. shooting) plus a 4+ ward save vs. non-magical; on a movement 10 fast cav that causes fear (won't help that much 'cause it's just US2) and has a poisoned attack (a single WS3, woo). Still, he's probably as good as many other army's Lords, albeit at about the same price...

Now I just gotta get the models. Shopping list: Mounted Sorcerer (I've been borrowing one of Nick's mounted Empire Battle Wizards), Lord of Slaanesh (yes, the boob-worm - that part is disturbing but the model as a whole is awesome), another set of Marauder Horsemen (I have one with flails and one with axes already; I'll retrofit a standard onto the flail unit and construct the new one with axes), Slaanesh Icons (these are from 40k - I'm going to use them as banner- and staff-toppers).

I've yet to roll on the Eye of the Gods table...perhaps I will get a chance at 1k. Hope to face off against Nick's Tomb Kings, Empire, and Wood Elves again, as well as possibly Dwarfs and Ogre Kingdoms at some point too.

Warriors of Chaos 1k Cavalry list

Moving up from a 750 pt list, the Riders of Slaanesh as follows:
  • Chaos Warhounds x5 - 30 pts - bait.
  • Marauder Horsemen, light armor, flails, musician, Mark of Slaanesh x5 - 96 pts - lost the throwing axes, there just aren't enough of them to be worth 2 pt/model.
  • Marauder Horsemen, light armor, flails, musician, Mark of Slaanesh x5 - 96 pts - ditto.
  • Marauder Horsemen, light armor, flails, musician, standard bearer, Mark of Slaanesh x5 - 108 pts - new unit, Hero escort.
  • Chaos Knights, full command, lances, Mark of Slaanesh x 5 - 285 pts - nothing's changed here. Can be sorcerer escort.
  • Chaos Sorcerer, level 2, Mark of Slaanesh, Chaos Steed (barded), Spell Familiar - 156 pts - 4 dice, 3 spells, 2+ armor save. Not bad for a wizard.
  • Exalted Hero, Mark of Slaanesh, Steed of Slaanesh, Soporific Musk, Armor of Morrslieb, Halberd, Battle Standard, Favor of the Gods - 229 pts - hunter/killer.

Debating whether to ditch the Favor of the Gods for a shield...hmmmm.