Or at least the most awesome thing today.
Riders of Slaanesh 1k list, revised
Revised slightly from the last 1k list based on more experience with the 750 pt-er.
- Chaos Warhounds x5 - 30 pts - bait.
- Chaos Warhounds x5 - 30 pts - re-added a 2nd unit; they are really needed as shooting-cover, throwaway flank protection, and to tie up enemies for a turn or two in close combat.
- Marauder Horsemen, light armor, throwing axes, musician, Mark of Slaanesh x5 - 96 pts - repurposed back to throwing annoyance - with the third unit of marauders and their Exalted Hero leader they need this more than flails.
- Marauder Horsemen, light armor, throwing axes, musician, Mark of Slaanesh x5 - 96 pts - ditto.
- Marauder Horsemen, light armor, flails, musician, standard bearer, Mark of Slaanesh x5 - 108 pts - new unit, Hero escort.
- Chaos Knights, full command, lances, Mark of Slaanesh x 5 - 285 pts - nothing's changed here. Can be sorcerer escort.
- Chaos Sorcerer, level 2, Mark of Slaanesh, Chaos Steed (barded) - 141 pts - 4 dice, 2 spells, 2+ armor save. Not bad for a wizard. Lost the Spell Familiar to save points for a second unit of hounds.
- Exalted Hero, Mark of Slaanesh, Steed of Slaanesh, Armor of Morrslieb, Halberd, Battle Standard, shield, Favor of the Gods - 234 pts - hunter/killer. Dropped the gift (Soporific Musk) as it only really matters vs. other cav, and even then if he's with the marauders they get a reroll on pursuit. 5 extra points from losing that and the spell familiar means he can have both a shield and Favour. End result: Four WS7, S6 attacks; T4 and a 3+ armor save (2+ vs. shooting) plus a 4+ ward save vs. non-magical; on a movement 10 fast cav that causes fear (won't help that much 'cause it's just US2) and has a poisoned attack (a single WS3, woo). Still, he's probably as good as many other army's Lords, albeit at about the same price...
Now I just gotta get the models. Shopping list: Mounted Sorcerer (I've been borrowing one of Nick's mounted Empire Battle Wizards), Lord of Slaanesh (yes, the boob-worm - that part is disturbing but the model as a whole is awesome), another set of Marauder Horsemen (I have one with flails and one with axes already; I'll retrofit a standard onto the flail unit and construct the new one with axes), Slaanesh Icons (these are from 40k - I'm going to use them as banner- and staff-toppers).
I've yet to roll on the Eye of the Gods table...perhaps I will get a chance at 1k. Hope to face off against Nick's Tomb Kings, Empire, and Wood Elves again, as well as possibly Dwarfs and Ogre Kingdoms at some point too.
Silver Hollow Adventures - Session 3, "Copperknight Hold"
Riders of Slaanesh vs. Empire
Titus Bastardious
Silver Hollow Adventures - Session 2, "Tomb Raider"
Silver Hollow Adventures - Session 1, "Ant Farm"
Silver Hollow - Religion
Silver Hollow
Warriors of Chaos 1k Cavalry list
- Chaos Warhounds x5 - 30 pts - bait.
- Marauder Horsemen, light armor, flails, musician, Mark of Slaanesh x5 - 96 pts - lost the throwing axes, there just aren't enough of them to be worth 2 pt/model.
- Marauder Horsemen, light armor, flails, musician, Mark of Slaanesh x5 - 96 pts - ditto.
- Marauder Horsemen, light armor, flails, musician, standard bearer, Mark of Slaanesh x5 - 108 pts - new unit, Hero escort.
- Chaos Knights, full command, lances, Mark of Slaanesh x 5 - 285 pts - nothing's changed here. Can be sorcerer escort.
- Chaos Sorcerer, level 2, Mark of Slaanesh, Chaos Steed (barded), Spell Familiar - 156 pts - 4 dice, 3 spells, 2+ armor save. Not bad for a wizard.
- Exalted Hero, Mark of Slaanesh, Steed of Slaanesh, Soporific Musk, Armor of Morrslieb, Halberd, Battle Standard, Favor of the Gods - 229 pts - hunter/killer.
Debating whether to ditch the Favor of the Gods for a shield...hmmmm.
First foray of the Riders of Slaanesh
- 2 units of 5 warhounds for cheap blocking and bait.
- 2 units of 5 Marauder Horsemen with flails, light armor, and throwing axes for annoyance, charge-baiting, and flanking.
- 1 unit of 5 Chaos Knights with lances, for smashing things in the face.
- Sorceror on a barded Chaos Steed, with Book of Secrets and Power Familiar for 6 power dice and 3 spells. Woo!
Everything that can has the Mark of Slaanesh. It's the cheapest mark, gets rid of annoying fear, terror, and panic with no downsides, and the Lore of Slaanesh has plenty of spells that eff with the enemy.
Game was vs. Nick's all-fast-cavalry wood elves and was pretty much different than any other Warhammer game I've played (not that I've played that many).
Game 1
Symetrical deployment on both sides - Maraders, hounds, knights, hounds, maraders for me and two shooty-elf units in front and 2 stabby elf units behind for him. He places his free woods in the center and proceeds to gallop into it. I wait outside for him to come out, but my wizard manages to miscast on the first roll and blow himself and one of the knights away. Things don't get better from there - his army is so fast and maneuverable that I don't get a single charge and I'm pretty quickly destroyed.
Game 2
Similar deployment, except I put the sorcerer with a unit of Marauders. He does much better this time and manages not to miscast the whole battle, though it takes time for him to get within range of the enemy as on the first turn, the elves gallop off into a corner. I do manage to whittle down his numbers with magic missiles, and rout a unit with thrown axes, but thanks to being on the receiving end of charges at all times, and the World's Worst Dice Rolling Ever in the challenges between characters and unit champions, I am destroyed. Closer than last time, at least.
Thoughts
Fun, but wow, we galloped all over the board. Against (and with) fast cavalry, it's hard to keep the enemy in your charge arc. I don't think my current army list has much chance of reliably beating this army (good luck with a charge and break could do it) - it either needs to be massivly shooty (not WoC strong point at all) or have a big block of metal so nasty that it just dares them to attack.
Gonna try it against more traditional armies before bumping to 1k - Nick plans on drafting 750 pts of gunpowder- and crossbow-packing Empire. We'll see how it goes.